HomeGames › Criminoku

Murder sudoku

Five suspects, one victim and a handful of clues. Place them on the grid without repeating a row or a column, and work out who was left alone with the body.

Han encontrado a Nieves Aldán the soprano sin vida en the library de the Valverde mansion.

Case 1 of 40 0 of 5 placed
1
2
3
4
5
1
2
3
4
5
🍳 the kitchen🛋️ the drawing room📚 the library🍽️ the dining room🌿 the conservatory

Pistas del caso

  1. Countess Vega was in the kitchen.
  2. Arriaga the botanist was in the dining room.
  3. Arriaga the botanist was in row 5, counting from the top.
  4. Mrs Ibarra was in column 3, counting from the left.
  5. Ferrán the librarian was in row 4, counting from the top.
  6. Doctor Solana was in row 1, counting from the top.

Click a suspect and then their cell. Keys 15 select, Esc releases. 120 cases, every one with a verified single solution. Your game saves itself in this browser.

The rules, in four lines

Every clue is true. There are no trick clues, no lying witnesses and no hidden twists: if a clue says the countess was in the conservatory, she was in the conservatory.

How to crack a case

1. Start with whatever pins a cell

Clues are not worth the same. «Was in row 3» or «in column 2» nails a whole coordinate; «was in the lounge» only narrows things to a group of cells. Place what is certain first and leave the vague for later: every person placed removes a row and a column for everyone else, and that is what starts the avalanche.

2. Treat the row-and-column rule as another clue

This is the commonest mistake: reading the clues and forgetting the rule. With three people placed there are only two free rows and two free columns left, so the other two have four cells to share between them — and the rooms often rule out two of those at a stroke.

3. Negative clues are worth more than they look

«Was not in the kitchen» seems slight, but if the kitchen is four cells, you have just removed four possibilities for that person. And «never set foot in the room with the body» is better still: it is telling you outright that this person is not the murderer, which shortens the suspect list before you have placed anybody.

4. Leave the accusation for last

The temptation is to guess the culprit from the first clue. It does not work, and it distracts you: the culprit is a consequence of the arrangement, not an independent fact. Place all five first; the name falls out on its own.

5. If you stall, count rooms

When there is a clue like «there were exactly two people in the dining room», use it as a global constraint and not as a detail. Combined with the row-and-column rule it usually closes the case in one go, because it caps how many cells in that area can be occupied.

Where this comes from

The genre was popularised by murdoku, a format crossing the logical placement of sudoku with a crime scene, which reached a wide audience through the book by Manuel Garand. Before that there were already the old logic riddles — the «five houses, five colours, five occupations» kind — which use the same reasoning without the map.

We call our cases Criminoku and we generate them ourselves: we pick a setting, place the suspects, work out every clue that would be true, and then strip clues away for as long as the solution stays unique. That is why each case carries the minimum clues needed, and why we can promise there is no guessing: it is verified case by case.

Frequently asked questions

What is a Criminoku?

A logic puzzle where you place five suspects on a grid, one per row and one per column, respecting a list of clues. Once everyone is in position, whoever ends up alone with the victim is the murderer. It is the same genre as the murdoku puzzles that have become popular; these cases are ours and generated here.

Is it really a sudoku?

Not exactly, and that is worth saying. It shares the «one per row and one per column» rule with sudoku, but nothing gets filled in with numbers: you place people and deduce from clues written in plain language. It sits closer to classic logic riddles than to sudoku.

Does every case have exactly one solution?

Yes, and it is checked by brute force, not assumed. For each case all 14,400 possible arrangements are walked through, verifying that only one satisfies every clue. The clues are also pruned to the minimum: remove any one of them and the case stops having a single solution.

How do I play with a mouse?

Click a suspect from the list and then the cell where you place them; the cells still legal for that person light up in violet. Clicking an occupied cell with nobody selected picks that person back up. With the keyboard, keys 1 to 5 select a suspect and Escape deselects.

Do I ever have to guess?

No. Every case is solvable by deduction from the clues and the one-person-per-row-and-column rule. If you find yourself trying at random, there is a deduction you have not seen.

What is the difference between the levels?

The kind of clues, not how many (they all hover around six or seven). Easy has direct clues that pin a row or a column. Medium brings in relative ones («further north than») and negative ones («was not in the kitchen»). Hard adds outer-wall clues and ones that rule suspects out, which force indirect reasoning.

🧠 Play MenteBrillante today

Fifteen puzzles, five new challenges every day and unlimited free practice. You can play free in your browser right now, or take it with you on your phone.